sartorias: (Default)
[personal profile] sartorias
Exo 1

Our space opera Exordium began life as a mini-series screenplay over four decades ago, morphed into a mass-market paperback, returned as a hastily corrected e-book series, and now is relaunching for the last time after Dave and I, now retired, were able to go over it more slowly. It always needed a more thorough going-over. But also, over the years, so much has changed!

From Exordium’s beginning we’ve struggled with the skiamorphs (shadow shapes—like wood grain on plastic) that are left not only when you move between media, but when your forty-year-old vision of a technology’s cultural impact collides with present-day reality.

The world of Exordium was always a future world replete with echoes of a distant, earthly past that let us shove in all the things we loved in books, art, film, and TV and use them to create the kind of science fiction/space opera we liked.

We were a couple of twenty-somethings in 1977 when Star Wars came out. Younger readers probably can’t imagine the impact of that film on a generation accustomed to SF movies that were either glorified monster fights or preachy future-shock stories filled with plastic furniture and tight jumpsuits that would take an hour to get out of if you had to pee.

On our way out of the 2:30 a.m. showing, we looked at each other and said, “We can do that, but . . . tech that makes sense!”

“More than one active woman!”

“FTL battles that make strategic sense in four-space!”

“More than one active woman!”

Together: “Pie fights! Fart jokes! Ancient civilizations! Cool clothes and machines!”

Thus was born Exordium. At the time Sherwood worked as a flunky in Hollywood, so the first version was a six hour miniseries. On the strength of it we got a good Hollywood agent, and there was a bid war shaping up between NBC and the then-new HBO when . . . boom! The mega-strike of 1980. When that was over, the studios were so depleted that min-series projects were put on hold—for the most part a euphemism for “killed.”

So we decided to turn it into books—and that meant breaking the chains of “can’t do that on TV,” developing the sketchy cultures, and completely rethinking the necessarily limited space battles, which had been confined to bridge scenes with rudimentary 1980s style FX. Dave dived into military history to figure out more about how the ships and tech he’d come up with would fight. Sherwood delved into cultural history to develop the social and political maneuvering we wanted.

Dave also got into high-tech PR and started thinking harder about how the technologies of the future would change humanity. Our world acquired an interstellar ship-switched data network. Our characters acquired “boswells.” Today we call them smartphones, which don’t yet have neural induction for subvocalized privacy. Boswells were (and are) great plot devices, with an intricate etiquette of usage.

But we totally missed social media. That wasn’t a problem, of course, when we sold the series to Tor in 1990, where, despite an awesome editor and nice covers, it mostly vanished into the black hole of the mass market crash. But now we’re bringing them back. Thirty years into the future we didn’t see, which features a publishing industry that didn’t see it either.

The challenge with retrofitting SF is: what do you do with science fiction that purports to take place in the future, but contains elements that look, well, quaint? You either grit your teeth and reissue the book as a period piece, or you rewrite it. And if you choose the latter, what’s inside the can may be more Elder God than annelid.

A lot of what was daring in our original (in our future, everyone is brown, with white being the largely unwanted exception; gay relationships are a part of everyday life, as well as polyamory, etc) is now commonly found, which is great. But other aspects were tougher. In Exordium, we had to wrestle again with the original screenplay, much of which still shadowed the story, especially in the first book. The language that would pass Programs & Practices in 1980 required made-up cusswords; the default for soldiers and action characters was male; by the nineties Dave had developed the idea of the boswells but in Exordium, everyone seemed to be running to computer stations for communication.

We kept the cuss words. Many readers don’t like neologisms, especially for profanity, but the Exordium idiolect had become too much a part of the worldbuilding: for example, the word “fuck” is a great expletive, but it also carries centuries of negative baggage. In our world, sex had completely shed the guilt, especially for women, so we jettisoned slang and idiom that still evoked that old misogynism.

Everything else needed a serious revamp, including the complex battle scenes, which had to be purged of the last traces of non-relativistic widescreen physics. (It helped that some very competent military gamers had developed an Exordium tactical board game based on the paperbacks.)

Rewriting wasn’t all work. One of the joys of revisiting a world in this way is discovering the zings, connections, and hidden history you missed the first time around. Rewriting becomes like looking into a Mandelbrot kaleidoscope.

We kept the fun elements: A playboy prince with unexpected depths, a gang of space pirates and their ass-kicking female captain, ancient weapons from a war lost by the long-vanished masters of the galaxy, coruscating beams of lambent light, intricate space battles where light speed delay is both trap and tool, twisted aristocratic politics more deadly than a battlefield, a bizarre race of sophonts that venerates the Three Stooges, a male chastity device mistaken for the key to ultimate power…

And yes, a high tech pie fight.

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Gaming in 2025

Jan. 5th, 2026 04:11 pm
dorchadas: (JCDenton)
[personal profile] dorchadas
Last year I played a game a month, and actually accomplished it! This year...I did not. I had plans but everything was overthrown in the first part of the year. These are the games I played in 2025:
  1. Vintage Story
  2. Jupiter Hell
  3. Forgive Me Father
  4. Clair Obscur: Expedition 33 (review pending)
I was originally playing Horizon's Gate and then Vintage Story hit me like a truck and consumed all of my time. I spent the first six months or so of the year playing that, then played some Cataclysm and other games for a bit before picking up Jupiter Hell, played Witch Spring R but didn't beat it--I'm playing in Japanese so it's taking quite a while--and near the end of the year I bought Clair Obscur on sale and played it right through the end of the year. No review yet because I'm cleaning up all the post-game stuff, but soon.

Not as many games as last year, but boy did I enjoy all that time with Vintage Story.

(no subject)

Jan. 20th, 2026 11:55 am
soc_puppet: Butt-end view of an agouti rat laying on its back, holding the stem of a pink flower to signify that it has shuffled off this mortal coil (drama hound) (Drama llama)
[personal profile] soc_puppet
Fffffffuuuuuck, I just remembered some other ficlets I need to rescue from LJ.

...I'll probably be fine if I have a nap first, right?

New Year's Retrospective 2025

Jan. 2nd, 2026 11:15 am
dorchadas: (Maedhros One Hand)
[personal profile] dorchadas
New Year's meme time.

Read more... )

Happy New Year to everyone!

(no subject)

Jan. 20th, 2026 12:34 pm
maju: Clean my kitchen (Default)
[personal profile] maju
Violet has had a resurgence of interest in knitting and it seems she practiced enough in my absence to now have a good grasp of the mechanics of the knit stitch. She has had to start a new project, because the one she started some time ago accidentally went through the wash and ended up extremely felted. It was a rather fuzzy yarn and hard to knit with, so I was happy to start her off with some smoother yarn that she had chosen for herself at Michael's (I think) and hadn't used yet. So far the little practice piece she is working on has no holes and no extra stitches and is looking good.

There has been a lot of activity in the basement over the last few days. My son in law decided to move his piano away from the part of the basement where I sleep, but his chosen spot (and really the only other place in the house as it's currently set up where there is room for a piano) was just a tiny bit too narrow for the piano. He worked out that if he took the quarter round molding off the parts of the wall on each side of the space the piano would just fit, so he did that this morning but then discovered that the one convenient power point is behind a large shoe rack that's right beside the piano, and there isn't enough clearance to insert a power cable (making the power point very not-convenient). There are at least three double power points in the part of the basement where I sleep, but only the one at the other end where the piano now is, because it's set up as a storage area. There is, however, a power point halfway along the hallway between the two areas, so I'm thinking my son in law will have to run a long extension cord from there to the piano.

While he was thinking about the piano placement, he and my daughter also decided that maybe they could reposition the corner couch that's near my bed, and put it over where the piano used to be. Unfortunately they didn't ask my opinion first (I was upstairs doing something else while this was going on) and when I saw the new layout I didn't really like it, so they ended up moving the couch back.
brithistorian: (Default)
[personal profile] brithistorian

Yesterday, I finished reading Beggars and Choosers by Nancy Kress, the sequel to Beggars in Spain. I enjoyed this book and found it engaging enough that the problems I had with Beggars in Spain no longer bother me.

As I noted in my reaction to Beggars in Spain, given the power of the other genetic modifications on the Sleepless, the lack of a need to sleep seems almost like an afterthought. Apparently Kress realized this as well, because in this book, humanity is divided into four groups (listed here in decreasing order of genetic modification):

  1. Super-sleepless (AKA Supers)
  2. Sleepless
  3. Donkeys
  4. Livers[^1]

The Sleepless are pretty much written out of the story — most of them are in prison by this point, and the ones who aren't are pretty much helpless to affect the course of the story. The Sleepless are still necessary to the overall arc of the story, though, as without them there would be no Super-sleepless.

I think the problems that I still have with both this book and with Beggars in Spain come down to them being the first two parts of a trilogy where the parts are pretty much inseparable[^2]. Looking back from Beggars and Choosers, Beggars in Spain becomes sort of a prologue ("I told you that story so I can tell you this one..."). I don't really feel like it would be possible to tell the story of Beggars and Choosers without having told Beggars in Spain first — there's simply too much to try to squeeze it all into early chapters and/or memories. At the same time, Beggars and Choosers suffers from "second book of a trilogy" disease: it doesn't end so much as just stops.

Also, I'd like to remind/inform you: I keep a list of links to the monthly logs of books that I read at this sticky post, and the monthly logs contain links to the reactions I've written. If you see a book title without a link, it means I haven't written a reaction to that book, but if you'd like to hear what I thought about it, leave a comment and I'll write a reaction!

[^1] I think "Livers" in this context is rather an awkward word — my mind immediately went to the organ, but instead it's formed from the very "to live."

[^2] It seems like there ought to be one word for "three stories told in three consecutive books which share the same world and characters" and another word for "one story split into three books because of the limitations of bookbinding and/or the nature of the publishing industry," instead of using "trilogy" for both.

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