[syndicated profile] innertemple_feed

Posted by Simon

‘Black children are eight times more likely to be strip searched by police than their white peers in England and Wales, a new report by the Children’s Commissioner says.’

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BBC News, 22nd April 2026

Source: www.bbc.co.uk

[syndicated profile] innertemple_feed

Posted by Simon

‘A woman has lost an attempt to undo her adoption of two sisters after judges said to do so would go against the long held principle that adoption is “final and permanent”.’

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BBC News, 22nd April 2026

Source: www.bbc.co.uk

rydra_wong: Lee Miller photo showing two women wearing metal fire masks in England during WWII. (Default)
[personal profile] rydra_wong
It is currently 50% off on Steam, which I believe is as good as it gets in the post-Elden Ring era.

*un-Babels your Tower*

Apr. 23rd, 2026 10:38 am
rydra_wong: Lee Miller photo showing two women wearing metal fire masks in England during WWII. (Default)
[personal profile] rydra_wong
I can STRONGLY rec Chants of Sennaar to anyone who enjoys deduction/puzzle games, and in particular the micro-genre of games that have translating a conlang (in this case, multiple conlangs) as their central mechanic.



Looks like Sable, plays like a cross between Return of the Obra Dinn and Heaven's Vault.

(It makes the excellent choice which Sable also made and which more indie games should go for, namely putting all your characters in face-hiding hoods or masks so you can completely avoid uncanny valley bad face animation and spend your resources on other things instead.)

Made my brain ache in a good way and made me feel clever. I did have to draw maps (my spatial orientaion is terrible, so others may not need to except for one specific maze-like area), and make assorted paper notes to solve various puzzles.

You have to not only successfully translate each language individually, but, later in the game, interpret conversations between pairs of languages. This requires knowing that the languages have different word order -- in a very simple way -- one language does object-first Yoda-speak, several languages vary in how they form plurals, etc., but you do have to be able to translate in a grammatically correct way, not just word by word.

And to get to the "true ending," the game requires you to go all out and "speak" the languages, by using a given language to correctly describe a picture you are given (with no text).

I admit I did get a tiny bit emotional when I made it to the end.

Has a subsidiary stealth mechanic, which I mostly enjoyed; near the very end of the game, it did briefly hit the point of requiring a somewhat quick response, but was still ultimately within the capacity of my abysmal reflexes. Nonetheless, it's not a zero-coordination-required game.

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